In March 2012, US Secretary of Education Arne Duncan expressed his conviction that “technology is a game-changer in the field of education.” One year ago President Obama put out a call for “investments in educational technology that will help create digital tutors that are as effective as personal tutors, educational software as compelling as the best video game.”
What are the sorts of promising innovations living up to this challenge? How are they accelerating the quality of and access to education? Is gaming an effective tool? What are the challenges in adapting these technologies in everyday practice? And how can we trust that they will deliver on the promises? Are there compelling opportunities for entrepreneurs? The Churchill Club assembled a diverse set of thought leaders to offer unique perspectives on these questions and explore big changes looming over the horizon.
Linda Burch, Chief Education & Strategy Officer, Common Sense Media
Ben Chun, Educator, Galileo Academy of Science & Technology
Anthony Salcito, Vice President of Worldwide Education, Microsoft
Lucien Vattel, Owner, Chizuru Games & Executive Director, GameDesk
Noah Wardrip-Fruin, Associate Professor of Computer Science, UC Santa Cruz & Co-director, Expressive Intelligence Studio
Moderator: Tony Wan, Associate Editor, EdSurge